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Design of Real Time Multimedia Platform and Protocol to the Internet of Things

机译:实时多媒体平台和互联网协议的设计

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With the vigorous development of the Internet of Thing (IOT) technology, the wave of the Internet of Things applications followed by. Applications based on IOT real-time multimedia are under the spotlight. However, due to the needs of real-time characteristic, multimedia data often use User Data Protocol (UDP) for transmission which makes packet loss easily happen when there are network congestion and channel noise. What's more, the insufficient upstream network bandwidth among front-end device also restricts the boom of real-time multimedia application. In our paper, we design rational platform architecture to solve the problem of front-end bandwidth. At the same time, we design a new real-time multimedia transmission protocol over UDP. Further more, through NS2 simulation we give a suggestion of the protocol parameter.
机译:随着事物互联网(物联网)技术的蓬勃发展,事物互联网的浪潮随后是。基于IOT实时多媒体的应用程序在聚光灯下。然而,由于实时特性的需要,多媒体数据经常使用用户数据协议(UDP)进行传输,当存在网络拥塞和信道噪声时容易发生分组丢失。更重要的是,前端设备中的上游网络带宽不足也限制了实时多媒体应用的繁荣。在我们的论文中,我们设计Rational Platform架构来解决前端带宽的问题。与此同时,我们在UDP上设计了一个新的实时多媒体传输协议。此外,通过NS2仿真,我们提供了协议参数的建议。

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