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A new comprehensive 3D sound-space sensing and reproduction method by a symmetrically and densely arranged microphone array

机译:对称且密集排列的麦克风阵列的新型综合3D声音空间感测和再现方法

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摘要

Sensing of precise and comprehensive sound-space information is an important issue to realize highly-realistic communications. However, conventional methods are not capable of sensing precise and comprehensive sound-space information at a listening point so that the information can be reproduced for many remote listeners individually at the same time. We invented a new method to sense 3D sound-space information based on symmetrically and densely arranged microphones. The proposed method are classified into two types: one is based on a spherical microphone array consisting of hundreds of microphones called SENZI (Symmetrical object with ENchased Zillion microphones) and the other is a modified dummy-head called ASURA (A Symmetrical and Universal Recording Array). Both types are symmetrical so that they are responsive to listener's head motion. Sensed signal from each of the microphones is simply weighted and summed to synthesize a listener's HRTF. This method is expected to comprehensively sense 3D sound-space information in accordance with the listener's head motion, who is listening at a remote place. An important advantage of the proposed method is that comprehensive 3D soundspace information is acquired without knowing the sound source positions. We examined the performance of the proposed method in terms of the accuracies of synthesized HRTFs as a function of the number of microphones and for various microphone array geometries by computer simulations. In this lecture, we introduce the basic concept and the performance of the proposed method. The results of performance analysis indicate that our proposed method can sense 3D sound-space with high precision.
机译:精确,全面的声音空间信息感测是实现高度逼真的通信的重要问题。但是,常规方法不能在收听点上感测精确而全面的声音空间信息,从而不能同时为许多远程收听者分别再现该信息。我们发明了一种基于对称且密集排列的麦克风来感知3D声音空间信息的新方法。所提出的方法分为两种类型:一种基于球形麦克风阵列,该阵列由数百个称为SENZI(带有已购买Zillion麦克风的对称对象)的麦克风组成,另一种是经过改进的虚拟头,称为ASURA(对称和通用记录阵列) )。两种类型都是对称的,因此它们可以响应听者的头部动作。来自每个麦克风的感测信号都经过简单的加权和求和,以合成听众的HRTF。期望该方法能够根据在偏远地方收听的收听者的头部动作来全面感测3D声音空间信息。所提出的方法的一个重要优点是无需知道声源位置即可获取全面的3D声音空间信息。我们通过计算机模拟,根据合成HRTF的精确度作为麦克风数量的函数以及各种麦克风阵列的几何形状,检查了所提出方法的性能。在本讲座中,我们介绍了该方法的基本概念和性能。性能分析结果表明,本文提出的方法可以高精度地感知3D声音空间。

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  • 来源
  • 会议地点 Beijing(CN);Beijing(CN)
  • 作者单位

    Research Institute of Electrical Communication and Graduate School of Information Sciences,Tohoku University,2-1-1 Katahira,Aoba-ku,Sendai,980-8577,Japan;

    Department of Design and Computer Applications,Miyagi National College of Technology,48 Nodayama,Medeshima-Shiote,Natori,981-1239,Japan;

    Research Institute of Electrical Communication and Graduate School of Information Sciences,Tohoku University,2-1-1 Katahira,Aoba-ku,Sendai,980-8577,Japan;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 声学;声学;
  • 关键词

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