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Server-based individual playtime estimation for game activity
Server-based individual playtime estimation for game activity
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机译:基于服务器的游戏活动的单独播放时间估计
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摘要
Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to estimate, for a user that has not completed the activity, a length of time for the activity completion. The length of time can be presented on a user interface.
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