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SERVER-BASED GAME ACTIVITY SUGGESTIONS

机译:基于服务器的游戏活动建议

摘要

Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
机译:描述了改进用户视频游戏体验的技术。在一个示例中,计算机系统从多个用户设备接收事件数据。每个事件数据包括视频游戏和数据中活动的标识符,以及用于完成活动的机械师的标识符。可以在视频游戏的程序代码中预定义标识符。可以基于程序代码的执行来接收标识符数据。处理事件数据以确定尚未完成活动的用户,该用户对执行该活动的准备情况。根据准备情况,可以在用户界面元素中建议活动。

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