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Electronic gaming system and method for managing a wagering game based upon proximity of a mobile device to an electronic gaming machine

机译:基于移动设备接近电子游戏机的电子游戏系统和用于管理赌博游戏的方法

摘要

An electronic gaming system is configured to provide a wagering session on an electronic gaming machine based upon one or more communications received from a mobile device of a player, where the communications indicate a signal strength of a wireless beacon relative to the mobile device. For example, the mobile device may provide a first communication indicating that the mobile device is within a first distance of the electronic gaming machine. In response, the wagering session may be provided or initiated. Likewise, during gameplay, the mobile device may provide a second communication indicating that the mobile device has moved to within a second distance of the electronic gaming machine. In response, the wagering session may be continued or terminated, depending upon, for example, a comparison of the second distance to a threshold second distance.
机译:电子游戏系统被配置为基于从播放器的移动设备的移动设备接收的一个或多个通信在电子游戏机上提供投注会话,其中通信指示无线信标相对于移动设备的信号强度。 例如,移动设备可以提供指示移动设备在电子游戏机的第一距离内的第一通信。 作为响应,可以提供或启动投注会话。 同样,在游戏过程中,移动设备可以提供第二通信,该第二通信指示移动设备已经移动到电子游戏机的第二距离内。 作为响应,可以继续或终止投注会话,例如,例如,第二距离与阈值第二距离的比较。

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