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LOW MOTION-TO-PHOTON LATENCY ARCHITECTURE FOR AUGMENTED AND VIRTUAL REALITY DISPLAY SYSTEMS

机译:用于增强和虚拟现实显示系统的低运动 - 光子延迟架构

摘要

Systems and methods are disclosed for low motion-to-photon latency for augmented and virtual reality systems. Some systems generate rendered frames that are presented to a user by outputting light from a head-mounted display unit. The rendered frames are perceived by the user as virtual content. The head-mounted display unit includes an orientation sensor, a display configured to output light to the user, and processors. The processors receive a rendered frame of virtual content, obtain orientation information from the orientation sensor, and warp or modify the rendered frame of virtual content based on changes to the orientation of the user's head. The warped rendered frame is subsequently outputted from the display using modulated light. The processors and the orientation sensor may be part of a spatial light modulator for modulating the light used to present the warped rendered frame. In addition, the spatial light modulator may be a LED array having low persistence and a high duty cycle.
机译:公开了用于增强和虚拟现实系统的低运动到光子延迟的系统和方法。一些系统通过从头安装的显示单元输出光来生成呈现给用户的渲染帧。用户被用户视为虚拟内容的渲染帧。头戴式显示单元包括定向传感器,显示器被配置为向用户输出光和处理器。处理器接收呈现虚拟内容的渲染帧,从方向传感器获取取向信息,并根据对用户头的方向的改变进行扭曲或修改虚拟内容的渲染帧。随后使用调制光从显示器输出翘曲的帧。处理器和方向传感器可以是用于调制用于呈现翘曲渲染帧的光的空间光调制器的一部分。另外,空间光调制器可以是具有低持久性和高占空比的LED阵列。

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