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SYSTEMS AND METHODS FOR REDUCING MOTION-TO-PHOTON LATENCY AND MEMORY BANDWIDTH IN A VIRTUAL REALITY SYSTEM

机译:减少虚拟现实系统中动子的光子潜伏期和记忆带宽的系统和方法

摘要

Systems, methods, and computer programs are disclosed for reducing motion-to-photon latency and memory bandwidth in a virtual reality display system. An exemplary method involves receiving sensor data from one or more sensors tracking translational and rotational motion of a user for a virtual reality application. An updated position of the user is computed based on the received sensor data. The speed and acceleration of the user movement may be computed based on the sensor data. The updated position, the speed, and the acceleration may be provided to a warp engine configured to update a rendered image before sending to a virtual reality display based on one or more of the updated position, the speed, and the acceleration.
机译:公开了用于减少虚拟现实显示系统中的运动到光子等待时间和存储器带宽的系统,方法和计算机程序。一种示例性方法涉及从一个或多个传感器接收传感器数据,该传感器数据跟踪用于虚拟现实应用的用户的平移和旋转运动。基于接收到的传感器数据来计算用户的更新位置。可以基于传感器数据来计算用户移动的速度和加速度。可以将更新的位置,速度和加速度提供给扭曲引擎,该扭曲引擎被配置为在基于更新的位置,速度和加速度中的一个或多个发送到虚拟现实显示器之前更新渲染的图像。

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