首页> 外国专利> SYSTEM AND A METHOD FOR PLAYING AND MANAGING AN INTERACTIVE SOCIAL GAME BETWEEN A PLURALITY OF CLIENT COMPUTERS CONNECTED TO A NETWORK

SYSTEM AND A METHOD FOR PLAYING AND MANAGING AN INTERACTIVE SOCIAL GAME BETWEEN A PLURALITY OF CLIENT COMPUTERS CONNECTED TO A NETWORK

机译:系统和用于在连接到网络的多个客户端计算机之间播放和管理交互式社交游戏的方法

摘要

A system for playing and managing an interactive social game between a plurality of client computers connected to a network in a communications network includes a processor for playing an interactive social game program at the plurality of client computers operated by users. The interactive social game program includes associating the users of the client computers with social item(s) to be managed. The processor is operable to present the users of the client computer with stored promotions in memory. The processor is operable to cause the execution of the social game program in response to an input command, to incorporate a selected promotion and present the selected promotion visually to client computers while playing the interactive social game.
机译:用于在通信网络中连接到网络的多个客户计算机之间的播放和管理交互式社交游戏的系统包括用于在用户操作的多个客户端计算机上播放交互式社交游戏节目的处理器。 交互式社交游戏程序包括将客户端计算机的用户与要管理的社交项目相关联。 处理器可操作以呈现客户端计算机的用户,以存储在存储器中的存储促销。 处理器可操作以响应于输入命令而导致社交游戏程序的执行,以在播放交互式社交游戏的同时在播放互动社交游戏的同时在视觉上介绍所选促销并在视觉上呈现所选择的促销。

著录项

  • 公开/公告号US2021245060A1

    专利类型

  • 公开/公告日2021-08-12

    原文格式PDF

  • 申请/专利权人 JF936 EHF.;

    申请/专利号US202117243141

  • 发明设计人 JON F. THORODDSEN;SIGURDUR JONSSON;

    申请日2021-04-28

  • 分类号A63F13/795;A63F13/61;

  • 国家 US

  • 入库时间 2022-08-24 20:34:38

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