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Techniques for implementing graphic overlays for streaming games based on current game scenarios

机译:基于当前游戏场景实现流媒体游戏的图形叠加的技术

摘要

The system is configured to implement a graphic overlay in a streaming game based on the current game state. Game data generated by the video game is received including game video in the form of a video stream containing game video frames. The game video is displayed on the display screen of the computing device to present the video game to a user playing a video game on the computing device. At least one feature of the video game is identified at least in the game data. A user interface (UI) control configuration related to at least one characteristic identified from among a plurality of UI control configurations for a video game is selected, and a graphic overlay corresponding to the selected UI control configuration is implemented in the video game on the display screen.
机译:该系统被配置为基于当前游戏状态实现流游戏中的图形覆盖。由视频游戏生成的游戏数据包括以包含游戏视频帧的视频流的形式的游戏视频。游戏视频显示在计算设备的显示屏幕上,以将视频游戏呈现给在计算设备上播放视频游戏的用户。至少在游戏数据中至少在游戏数据中识别视频游戏的至少一个特征。选择与从视频游戏的多个UI控制配置中识别的至少一个特征相关的用户界面(UI)控制配置,并且在显示屏上的视频游戏中实现了与所选择的UI控制配置相对应的图形覆盖屏幕。

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