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MACHINE-LEARNED TRUST SCORING FOR PLAYER MATCHMAKING

机译:机器学习的球员匹配的信任得分

摘要

A trained machine learning model(s) is used to determine scores (e.g., trust scores) for user accounts registered with a video game service, and the scores are used to match players together in multiplayer video game settings. In an example process, a computing system may access data associated with registered user accounts, provide the data as input to the trained machine learning model(s), and the trained machine learning model(s) generates the scores as output, which relate to probabilities of players behaving, or not behaving, in accordance with a particular behavior while playing a video game in multiplayer mode. Thereafter, subsets of logged-in user accounts executing a video game can be assigned to different matches based at least in part on the scores determined for those logged-in user accounts, and the video game is executed in the assigned match for each logged-in user account.
机译:培训的机器学习模型用于确定为视频游戏服务注册的用户帐户的分数(例如,信任分数),并且该分数用于将玩家匹配在多人视频游戏设置中。在示例过程中,计算系统可以访问与注册用户帐户相关联的数据,将数据提供为培训的机器学习模型的输入,并且培训的机器学习模型(S)生成作为输出的分数,与输出相关联在在多人模式中播放视频游戏的同时,参与者表现或不表现的概率。此后,可以至少部分地基于对那些登录用户帐户确定的分数分配给不同匹配的登录用户帐户的子集,并且在每个记录的分配匹配中执行视频游戏。在用户帐户中。

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