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Machine-learned trust scoring for player matchmaking

机译:机器学习的球员匹配的信任得分

摘要

The trained machine learning model(s) is used to determine a score (e.g., a trust score) for a user account registered with the video game service, and the score is used to match players together in a multiplayer video game setup. do. In an exemplary process, the computing system can access data associated with a registered user account and provide data as input to the trained machine learning model(s), where the trained machine learning model(s) is the player can multiplayer. While playing a video game in a mod, a score related to the probability of acting or not acting according to a specific action is generated as an output. Thereafter, a subset of the logged-in user accounts that play the video game may be assigned to different matches based at least in part on the score determined for the logged-in user account, and the video game is assigned for each logged-in user account. It is executed in the game.
机译:训练有素的机器学习模型用于确定为视频游戏服务注册的用户帐户的分数(例如,信任分数),并且得分用于将玩家与多人视频游戏设置相匹配。做。在示例性过程中,计算系统可以访问与注册的用户帐户相关联的数据,并将数据提供为培训的机器学习模型的输入,其中培训的机器学习模型是玩家可以多人游戏。在MOD中演奏视频游戏的同时,生成与根据特定动作作用或不按照特定动作作用的概率相关的分数作为输出。此后,可以至少部分地基于为登录用户帐户确定的分数分配给播放视频游戏的登录用户帐户的子集,并且为每个登录分配了视频游戏的分数用户帐号。它是在游戏中执行的。

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