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POSE SELECTION AND ANIMATION OF CHARACTERS USING VIDEO DATA AND TRAINING TECHNIQUES

机译:使用视频数据和培训技术构成字符的选择和动画

摘要

This disclosure generally relates to character animation. More specifically, this disclosure relates to pose selection using data analytics techniques applied to training data, and generating 2D animations of illustrated characters using performance data and the selected poses. An example process or system includes extracting sets of joint positions from a training video including the subject, grouping the plurality of frames into frame groups using the sets of joint positions for each frame, identifying a representative frame for each frame group using the frame groups, clustering the frame groups into clusters using the representative frames, outputting a visualization of the clusters at a user interface, and receiving a selection of a cluster for animation of the subject.
机译:本公开一般涉及角色动画。更具体地,本公开涉及使用应用于训练数据的数据分析技术的姿势选择,并使用性能数据和所选姿势生成所示字符的2D动画。示例过程或系统包括从包括主题的训练视频中提取一组关节位置,使用每个帧的联合位置组将多个帧分组到帧组中,使用帧组识别每个帧组的代表帧,将帧组群集使用代表帧将群集输出在用户界面处的可视化,并接收对主题的动画的群集的选择。

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