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Video game with spiral loop graphics

机译:带有螺旋循环图形的视频游戏

摘要

A method is provided for controlling the appearance of a video game game character, as the character traverses a path displayed on a display screen; wherein the method is used in a video game system which includes a graphics controller, digital memory and a display screen, the method comprises the steps of: displaying a banked path segment in which the game character is displayed upright at at least one location on the banked path and is displayed upside down at at least one other location on this banked path; storing multiple sprite patterns representative of the appearance of the character at different locations on the banked path as the character traverses the banked path; tracking the character location on the banked path as the character traverses the banked path; retrieving the stored sprite patterns that portray the character at different locations on the banked path; and displaying a character using the retrieved patterns such that the character has different appearances at different locations on the banked path.
机译:提供了一种用于控制视频游戏角色的外观的方法,该角色穿过显示在显示屏上的路径。其中,该方法用在包括图形控制器,数字存储器和显示屏的视频游戏系统中,该方法包括以下步骤:在游戏角色的至少一个位置上垂直显示游戏角色的倾斜路径段。倾斜路径,并且在该倾斜路径上至少至少一个其他位置上下颠倒显示;当角色横越坡道时,在坡道上不同位置处存储代表角色外观的多个精灵图案;当角色穿越坡道时,跟踪角色在坡道上的位置;检索存储的精灵图案,这些图案描述了角色在倾斜路径上不同位置的位置;使用检索到的模式显示字符,以使字符在倾斜路径的不同位置具有不同的外观。

著录项

  • 公开/公告号US5411272A

    专利类型

  • 公开/公告日1995-05-02

    原文格式PDF

  • 申请/专利权人 SEGA OF AMERICA INC.;

    申请/专利号US19930155031

  • 发明设计人 YUJI NAKA;MASANOBU YAMAMOTO;

    申请日1993-11-18

  • 分类号A63F9/22;

  • 国家 US

  • 入库时间 2022-08-22 04:05:07

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