首页> 外国专利> Recording method of a video game inside a cartridge compatible with a video game machine under the control of a personal computer (PC)

Recording method of a video game inside a cartridge compatible with a video game machine under the control of a personal computer (PC)

机译:在个人计算机(PC)的控制下,在与视频游戏机兼容的盒中的视频游戏的记录方法

摘要

The game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a rental outlet. It provides just-in-time delivery of the desired game. The manufacturing system comprises a programming device for loading digital content from computer storage to program a rewritable game cartridge. The game cartridge incorporates reprogrammable flash memory. The flash rewritable cartridge manufacturing system honors only cartridges containing identification hardware that provide verification of it as proprietary to a particular manufacturer or authorized dealer. The system provides for the game content to be erased from the cartridge when it is returned to the dealer and new game content can be programmed and the cartridge can be reused. The game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty box or selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge from content data in a games storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game content for all of the games. After the game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into the flash RAM is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function. IMAGE
机译:该游戏编程系统使用与市售游戏系统兼容的可重写盒带来在出租店生产游戏盒带。它提供了所需游戏的及时交付。该制造系统包括用于从计算机存储器加载数字内容以对可重写游戏盒进行编程的编程设备。游戏盒包含可重新编程的闪存。闪存可擦写墨盒制造系统仅适用于包含标识硬件的墨盒,这些硬件可将其验证为特定制造商或授权经销商的专有财产。当将游戏内容退还给发牌人时,该系统提供了从卡匣中擦除游戏内容的功能,并且可以对新的游戏内容进行编程,并且可以重复使用卡匣。游戏制造过程包括以下步骤:通过从一个空盒子或选择条上扫描条形码,顾客的游戏选择被用来启动制造过程。识别并擦除了合适的墨盒。然后,制造系统将来自内容数据的游戏盒写入游戏存储计算机中,并将信息发送到打印机,以产生游戏的标识和说明性插入内容。游戏计算机已在其中存储了所有游戏的游戏内容。在将要“刻录”的游戏标记提供给游戏存储计算机并安装了卡盒之后,开始将游戏和其他标识信息加载到闪存中的顺序。制造系统的功能是,如果在游戏存储计算机和主机之间没有及时建立连接,则不会通过定期传输和预期的交易数据来重置游戏刻录机应用时间计数器,并且系统将仅在有限的时间内运行时间,然后将停止运行。 <图像>

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