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Animation central processing unit, animation anchor method of presentation, animation anchor judgment manner

机译:动画中央处理单元,演示的动画锚定方法,动画锚定判断方式

摘要

PURPOSE: To obtain an animation hypermedia processor which can manage an anchor in an optional area moving on an animation without applying much load to a computer. ;CONSTITUTION: An animation hypermedia processor is provided with an animation storage part 11, a link data storage part 5 which defines an optional area of the part 11 as an anchor and stores both anchor and link information, a user operation means 3 which manages the input of a user, a link management means 1 which manages the anchor and link information stored in the part 5 by means of the means 3, a display attribute storage part 10 which stores the display attributes of the animation and the anchor, and a display means 2 which performs the dynamic control of the anchor display on the animation stored in the part 11 by the display attribute stored in the part 10 and based on the anchor and link information stored in the part 5.;COPYRIGHT: (C)1996,JPO
机译:目的:获得一种动画超媒体处理器,该处理器可以管理在动画上移动的可选区域中的锚点,而不会给计算机带来很大的负担。 ;构成:动画超媒体处理器配备有动画存储部分11,链接数据存储部分5,其将部分11的可选区域定义为锚点,并存储锚点和链接信息,以及用户操作装置3,用于管理用户的输入,通过装置3管理存储在部分5中的锚点和链接信息的链接管理装置1,存储动画和锚点的显示属性的显示属性存储部分10以及显示。装置2,其通过存储在部分10中的显示属性并基于存储在部分5中的锚点和链接信息,对存储在部分11中的动画进行锚点显示的动态控制; COPYRIGHT:(C)1996,日本特许厅

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