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Electron amusement for game gift offer

机译:游戏娱乐礼品的电子娱乐

摘要

The present invention relates to an electronic entertainment device, and the conventional game method does not arrange prizes in a predetermined pattern on the bottom surface of the electronic entertainment device, and acquires prizes through tongs while being stored indiscriminately. As the prize progresses for a long time, the prizes are entangled with each other, making it difficult to acquire the prizes, which leads to the loss of interest in the game.;The present invention, after combining the predetermined number of engaging members that can hang the prize to the disk rotates at a predetermined speed, the upper portion of the operating weight is formed by falling forward, backward and falling in the downward direction, You can enjoy the game (amusement) soundly by hitting the locking member attached to the disc to acquire the prize attached to it, and also hang the prize in the air without indiscriminately storing the prize on the bottom of the game machine as in the prior art. By providing a premium electronic game machine for improving the reliability of the game.
机译:电子娱乐设备技术领域本发明涉及一种电子娱乐设备,并且传统的游戏方法没有在电子娱乐设备的底表面上以预定的图案布置奖品,并且在不加区分地存储的同时通过钳子获得奖品。随着奖赏的进行很长一段时间,奖赏彼此纠缠,使得难以获得奖赏,这导致对游戏的兴趣丧失。可以将奖品悬挂到以预定速度旋转的光盘上,操作重量的上部是通过向前,向后和向下方向下落而形成的,您可以通过敲击安装在其上的锁定部件来充分享受游戏(娱乐)的乐趣该光盘可以获取与其相连的奖品,并且还可以将奖品悬挂在空中而不会像现有技术那样将奖品随意地存储在游戏机的底部。通过提供一种优质的电子游戏机来提高游戏的可靠性。

著录项

  • 公开/公告号KR200211850Y1

    专利类型

  • 公开/公告日2001-01-15

    原文格式PDF

  • 申请/专利权人 주식회사보아라;

    申请/专利号KR20000024877U

  • 发明设计人 길영하;

    申请日2000-09-01

  • 分类号A63F9/00;

  • 国家 KR

  • 入库时间 2022-08-22 01:11:47

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