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Incremental update for dynamic/animated textures on three-dimensional models

机译:三维模型上动态/动画纹理的增量更新

摘要

A method, system and computer-readable medium for efficiently rendering changed portions of a document stored in a texture image file that is mapped to a generated three-dimensional model. The system includes a display device, a memory for storing texture image files, and a processor coupled to the display device and the memory. The processor includes a document component for determining the portions in a document that will change based on the input event, determining the locations of the determined portions that will change based on the input event, rendering the determined portions in the document that will change based on the input event, and storing the rendered portions within a texture image file. The processor also includes a three-dimensional component for determining the locations in the texture image file of the stored rendered portions based on the determined locations of the portions, and mapping the changed portions to the generated three-dimensional model based on the determined locations in the texture image file of the stored rendered portions.
机译:一种用于有效地渲染存储在纹理图像文件中的文档的已改变部分的方法,系统和计算机可读介质,该纹理图像文件被映射到所生成的三维模型。该系统包括显示设备,用于存储纹理图像文件的存储器以及耦合到显示设备和存储器的处理器。该处理器包括文档组件,该文档组件用于确定文档中将基于输入事件而改变的部分,确定将基于输入事件而改变的所确定的部分的位置,基于文档来呈现将要改变的所确定的部分。输入事件,并将渲染的部分存储在纹理图像文件中。该处理器还包括三维组件,该三维组件用于基于所确定的部分的位置来确定所存储的渲染部分在纹理图像文件中的位置,并基于所确定的位置将所改变的部分映射到所生成的三维模型中。存储的渲染部分的纹理图像文件。

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