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Computer-readable recording medium recorded with action game program, action game control device and method, and action game program

机译:记录有动作游戏程序的计算机可读记录介质,动作游戏控制装置和方法,以及动作游戏程序

摘要

Erroneous input is prevented on the event of input of instructions by a game player, which instructions are likely to change according to the state of a game character's abilities, while providing the player with a firm grasp of the state of abilities of the character. In a competitive action game which mimics baseball, among the players operating two connected portable game devices, the player engaged in defense is prompted to select a pitch type for pitching from a pitcher character 450 to a batter character 460. Here pitching ability data is set such that the pitcher character 450 can pitch, as breaking pitches, a sinker, curveball, or slider, with a curve width of 3, 1 and 5, respectively; based on this pitching ability data, the icons 403, 404, 405 are displayed in the vicinity of the strike zone display 410.
机译:在游戏者输入指令的情况下,防止了错误输入,该指令很可能根据游戏角色能力状态而改变,同时为玩家提供了对角色能力状态的牢固掌握。在模仿棒球的竞技动作游戏中,在操作两个连接的便携式游戏设备的玩家中,提示从事防御的玩家从投手角色450到击球手角色460选择用于投球的投球类型。在此设置投球能力数据这样,投手角色450可以以3、1和5的曲线宽度分别以沉降片,曲线球或滑块作为击球音高;基于该投球能力数据,在打击区显示410的附近显示图标403、404、405。

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