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Computer-readable recording medium recording action game program, action game control device and method, action game program
Computer-readable recording medium recording action game program, action game control device and method, action game program
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机译:记录动作游戏程序的计算机可读记录介质,动作游戏控制装置和方法,动作游戏程序
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摘要
Erroneous input is prevented on the event of input of instructions by a game player, which instructions are likely to change according to the state of a game character's abilities, while providing the player with a firm grasp of the state of abilities of the character. In a competitive action game which mimics baseball, among the players operating two connected portable game devices, the player engaged in defense is prompted to select a pitch type for pitching from a pitcher character 450 to a batter character 460. Here pitching ability data is set such that the pitcher character 450 can pitch, as breaking pitches, a sinker, curveball, or slider, with a curve width of 3, 1 and 5, respectively; based on this pitching ability data, the icons 403, 404, 405 are displayed in the vicinity of the strike zone display 410. IMAGE
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