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Computer-readable recording media recorded with action game program, action game control device and method, and action game program

机译:用动作游戏程序,动作游戏控制装置和方法以及动作游戏程序记录的计算机可读记录介质

摘要

Erroneous input is prevented on the event of input of instructions by a game player, which instructions are likely to change according to the state of a game character's abilities, while providing the player with a firm grasp of the state of abilities of the character. In a competitive action game which mimics baseball, among the players operating two connected portable game devices, the player engaged in defense is prompted to select a pitch type for pitching from a pitcher character 450 to a batter character 460. Here pitching ability data is set such that the pitcher character 450 can pitch, as breaking pitches, a sinker, curveball, or slider, with a curve width of 3, 1 and 5, respectively; based on this pitching ability data, the icons 403, 404, 405 are displayed in the vicinity of the strike zone display 410.
机译:在游戏者输入指令的情况下,防止了错误输入,该指令很可能根据游戏角色能力状态而改变,同时为玩家提供了对角色能力状态的牢固掌握。在模仿棒球的竞技动作游戏中,在操作两个连接的便携式游戏设备的玩家中,提示参与防御的玩家从投手角色 450 到击球手角色< B> 460 。在此设置投球能力数据,以使投手角色 450 能够以3、1和5的曲线宽度分别作为沉降球,沉降片,弯曲球或滑块滑动。根据该投球能力数据,在打击区显示 410附近显示图标 403、404、405

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