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Video game with distinctive attributes for enemy characters, predetermined characters, and candidate characters

机译:具有敌人角色,预定角色和候选角色独特属性的视频游戏

摘要

A computer-readable recording medium with a video game program recorded thereon; a video game program; a video game processing method; and a video game processing apparatus, with which it is possible to understand easily which of a number of displayed characters is to be the object of an action of a player character and it is possible to make a player character execute an intended action exactly. The input of an action to be performed by a predetermined character is accepted and the input of a candidate character intended to be an object of the action is accepted, and the display color of a cursor pointing at the candidate character is made to be different when the action accepted as input is an attack action and the candidate character is an enemy character from when the action accepted as input is an attack action and the candidate character is not an enemy character.
机译:一种其上记录有视频游戏程序的计算机可读记录介质;视频游戏程序;一种视频游戏的处理方法;以及视频游戏处理设备,通过它可以容易地理解多个显示的角色中的哪个将成为玩家角色的动作的对象,并且可以使玩家角色准确地执行预期的动作。接受由预定角色执行的动作的输入,并且接受旨在作为该动作的对象的候选角色的输入,并且使指向候选角色的光标的显示颜色不同。从接受为输入的动作为攻击动作且候选角色不是敌方角色开始,接受输入的动作为攻击行动,候选角色为敌方角色。

著录项

  • 公开/公告号US2003003978A1

    专利类型

  • 公开/公告日2003-01-02

    原文格式PDF

  • 申请/专利权人 SQUARE CO. LTD.;

    申请/专利号US20010964654

  • 发明设计人 TOSHIRO TSUCHIDA;

    申请日2001-09-28

  • 分类号A63F13/00;

  • 国家 US

  • 入库时间 2022-08-22 00:07:51

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