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Method and apparatus for effective level of detail selection

机译:有效细节选择水平的方法和装置

摘要

Method and apparatus for rendering texture to an object to be displayed on a pixel screen display. This technique makes use of linear interpolation between perspectively correct texture address to calculate rates of change of individual texture addresses components to determine a selection of the correct LOD map to use and intermediate texture addresses for pixels of the object between the perspectively correct addresses. The method first determines perspectively correct texture address values associated with four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture address components in the screen x and y directions for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a potentially unique level of detail value for each pixel, which is then used as an index to select the correct pre-filtered LOD texture map. When mapping an individually determined LOD value per pixel, the effect of producing undesirable artifacts that may appear if a single LOD for an entire span or polygon is used, is obviated.
机译:用于向要显示在像素屏幕显示器上的对象渲染纹理的方法和设备。该技术利用透视正确的纹理地址之间的线性插值来计算各个纹理地址分量的变化率,以确定对要使用的正确的LOD映射的选择以及在透视正确的地址之间的对象像素的中间纹理地址。该方法首先确定与像素的预定跨度或网格的四个角相关联的透视正确的纹理地址值。然后,实施线性插值技术以计算在透视绑定的跨度角之间的像素在屏幕x和y方向上的纹理地址分量的变化率。在两个屏幕方向上都执行此线性插值技术,从而为每个像素创建一个潜在的唯一级别的细节值,然后将其用作索引以选择正确的预过滤LOD纹理图。当映射每个像素的单独确定的LOD值时,避免了产生不希望出现的伪影的效果,如果使用整个跨度或多边形的单个LOD可能会出现这种伪影。

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