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Game system and method in which cyber clone acts

机译:网络克隆起作用的游戏系统和方法

摘要

PURPOSE: A game system with a cyber-clone in activity and a game method therefor are provided to create novel interests and fun of the game by allowing a cyber-clone toe carry out the game in place of a master. CONSTITUTION: The game system includes: a master propensity learning module(23) which is a module implementing a cyber-clone carrying out a game in place of a gamer(master) for learning the master's propensity to the game; a game agent acting module(22) which allows the cyber-clone to execute the game with a similar propensity to the master in place of the master; a game capacity acquiring module(24) which allows to acquire a game capacity by self-control in a game execution process; and a game opponent confronting module(25) which allows to execute the game differently by opponent gamers.
机译:目的:提供一种具有网络克隆活动的游戏系统及其游戏方法,以通过允许网络克隆脚趾代替主人进行游戏来创造新颖的兴趣和乐趣。构成:游戏系统包括:主人倾向性学习模块(23),该模块是实现代替游戏者(主人)来实施游戏的网络克隆以学习主人对游戏的倾向的模块;游戏代理代理模块(22),其允许网络克隆以与主机相似的倾向来执行游戏以代替主机;游戏能力获取模块(24),其允许在游戏执行过程中通过自我控制来获取游戏能力;游戏对手对抗模块(25),其允许对手游戏者以不同的方式执行游戏。

著录项

  • 公开/公告号KR20030072640A

    专利类型

  • 公开/公告日2003-09-19

    原文格式PDF

  • 申请/专利权人 PARK BONG RAE;ZETAWAVE CO. LTD.;

    申请/专利号KR20020011765

  • 发明设计人 PARK BONG RAE;

    申请日2002-03-06

  • 分类号A63F13/12;

  • 国家 KR

  • 入库时间 2022-08-21 23:46:18

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