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Internet Bingo Game Method and System Capable of Promoting Perception and Studying Ability

机译:具有促进知觉和学习能力的互联网宾果游戏方法和系统

摘要

If a person who opens Internet bingo game selects subjects, data pool is formed of many bingo data materials in a subject database, and N2 bingo data materials are selected from data pool to fill an NxN bingo board, to thereby produce a data set. Then, using bingo data materials in data set, different data sets are produced by the number of users. When users apply for taking part in bingo game, data set is transmitted to fill a bingo board of each user terminal. Then, if N2 bingo data materials are converted into multimedia data and multimedia data is randomly and subsequently provided to each user as playing card data, user clicks a corresponding block of the bingo board corresponding to corresponding playing card whenever users receive playing cards. If user who forms a preset bingo goal in the earliest announces a bingo, game terminates. If problems are provided to playing card data and bingo data materials in bingo board are provided as answers to problems, perception and learning ability to each subject can be promoted through game.
机译:如果打开因特网宾果游戏的人选择了主题,则数据库由主题数据库中的许多宾果数据材料组成,并且从数据池中选择N2宾果数据材料填充NxN宾果板,从而生成数据集。然后,使用数据集中的宾果数据资料,根据用户数量产生不同的数据集。当用户申请参加宾果游戏时,数据集被发送以填充每个用户终端的宾果板。然后,如果将N2宾果游戏数据资料转换成多媒体数据,然后随机将多媒体数据作为纸牌数据提供给每个用户,则每当用户收到纸牌时,用户都单击与相应纸牌相对应的宾果板的相应块。如果最早形成预设宾果游戏目标的用户宣布宾果游戏,则游戏终止。如果向纸牌数据提供了问题,并且在宾果游戏板上提供了宾果数据材料作为问题的答案,则可以通过游戏来提高每个对象的感知和学习能力。

著录项

  • 公开/公告号KR100397061B1

    专利类型

  • 公开/公告日2003-09-06

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20000015905

  • 发明设计人 백창선;

    申请日2000-03-28

  • 分类号G06F17/60J0;

  • 国家 KR

  • 入库时间 2022-08-21 23:45:10

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