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Internet bingo game method and system capable of promoting perception and studying ability

机译:能够增进知觉和学习能力的互联网宾果游戏方法和系统

摘要

If a person who opens Internet bingo game selects subjects, data pool is formed of many bingo data materials in a subject database, and N2 bingo data materials are selected from data pool to fill an N×N bingo board, to thereby produce a data set. Then, using bingo data materials in data set, different data sets are produced by the number of users. When users apply for taking part in bingo game, data set is transmitted to fill a bingo board of each user terminal. Then, if N2 bingo data materials are converted into multimedia data and multimedia data is randomly and subsequently provided to each user as playing card data, user clicks a corresponding block of the bingo board corresponding to corresponding playing card whenever users receive playing cards. If user who forms a preset bingo goal in the earliest announces a bingo, game terminates. If problems are provided to playing card data and bingo data materials in bingo board are provided as answers to problems, perception and learning ability to each subject can be promoted through game.
机译:如果打开Internet宾果游戏的人选择了主题,则数据池由主题数据库中的许多宾果数据材料组成,并且从数据池中选择N 2 bingo数据材料以填充N× N宾果。板,从而产生数据集。然后,使用数据集中的宾果数据资料,根据用户数量产生不同的数据集。当用户申请参加宾果游戏时,数据集被发送以填充每个用户终端的宾果板。然后,如果将N 2 bingo数据资料转换为多媒体数据,然后将多媒体数据随机地提供给每个用户作为纸牌数据,则用户单击对应于相应纸牌的宾果游戏板的相应块。每当用户收到纸牌时。如果最早形成预设宾果游戏目标的用户宣布宾果游戏,则游戏终止。如果向纸牌数据提供了问题,并且在宾果游戏板上提供了宾果数据材料作为问题的答案,则可以通过游戏来提高每个对象的感知和学习能力。

著录项

  • 公开/公告号US6835138B2

    专利类型

  • 公开/公告日2004-12-28

    原文格式PDF

  • 申请/专利权人 BAEG CHANG SUHN;

    申请/专利号US20010979927

  • 发明设计人 CHANG SUHN BAEG;

    申请日2001-11-27

  • 分类号A63F92/40;

  • 国家 US

  • 入库时间 2022-08-21 22:19:06

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