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Solitaire game played over the internet with features to extend play

机译:互联网上玩的单人纸牌游戏具有扩展玩法的功能

摘要

The present invention provides a method for playing a computer-based solitaire game including the steps of retrieving an input from an internet server to a computer, playing and scoring the game according to the input. The internet server and the computer are intermittently connected during the game and the input comprises a scoring method and a game pattern which are controlled and predetermined by the internet. The present invention also provides a computer-based solitaire game comprising a network connection to an internet server for retrieving an input and for comparing scores, and a control system for a player having means for operating on the input and means for displaying the input and the comparison results to the player. The input comprises a scoring method and a game pattern which are controlled and predetermined by the internet server, and the game pattern comprises game features and graphic elements. The present invention further provides a method for operating a tournament game over the internet having the steps of establishing communication between a central server and a player's computer, downloading an input onto the player's computer, re-accessing periodically to the player's computer from the central server, transferring information relating to player's identity, the game, and result to the central server, comparing scoring results from multiple players in the central server according to the tournament structure, displaying the comparison results on the player's computer, and continuing playing the game according to results and the tournament structure.
机译:本发明提供了一种用于玩基于计算机的单人纸牌游戏的方法,该方法包括以下步骤:从互联网服务器向计算机检索输入,根据该输入玩游戏并对其进行打分。互联网服务器和计算机在游戏期间间歇地连接,并且输入包括由互联网控制和预定的计分方法和游戏模式。本发明还提供了一种基于计算机的纸牌游戏,该游戏包括到互联网服务器的网络连接以检索输入并比较得分,以及具有用于在输入上进行操作的装置以及用于显示输入和输出的装置的玩家控制系统。比较结果给玩家。输入包括由互联网服务器控制和预定的计分方法和游戏模式,并且游戏模式包括游戏特征和图形元素。本发明还提供了一种用于在因特网上操作锦标赛游戏的方法,该方法具有在中央服务器和玩家计算机之间建立通信,将输入下载到玩家计算机上,从中央服务器定期重新访问玩家计算机的步骤。 ,将与玩家身份,游戏和结果有关的信息传输到中央服务器,根据锦标赛的结构比较中央服务器中多个玩家的得分结果,在玩家的计算机上显示比较结果,然后根据结果和比赛结构。

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