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System and method for feature-based light field morphing and texture transfer

机译:基于特征的光场变形和纹理转移的系统和方法

摘要

A “light field morpher,” as described herein, provides a computationally efficient system and method for image-based three-dimensional (3D) morphing and texture transfer of 3D objects by morphing “light fields” or “lumigraphs,” associated with source and target 3D objects. The light field morpher is applicable to morphing of objects having either or both Lambertian, or non-Lambertian surfaces, including surfaces having complex properties such as fur, subsurface scattering, and hypertextures, without the need for object modeling, or otherwise recovering detailed object geometry. Light field morphing begins by first specifying corresponding 2D and 3D feature elements, such as, “feature lines,” “feature polygons,” and “background edges,” in the input light fields representing the source and target light fields. Once the feature elements have been specified, “ray-space warping” of both light fields then warps those light fields to produce feature alignment. These warped light fields are then blended to produce a light field morph.
机译:一个“光场变体”,如本文所述,本发明提供了一种计算有效的系统和方法,用于通过对“光场”进行变形来对3D对象进行基于图像的三维(3D)变形和纹理传递。或“发光字”,与源和目标3D对象相关联。光场变形器适用于对具有朗伯表面或非朗伯表面之一或两者的对象进行变形,包括具有复杂特性(例如毛发,次表面散射和超纹理)的表面,而无需对象建模或以其他方式恢复详细的对象几何形状。首先通过指定相应的2D和3D特征元素(例如“特征线”,“ &功能多边形”和“背景边缘”在代表源和目标光场的输入光场中。指定要素元素后,“光线空间扭曲”然后对两个光场中的两个进行扭曲以产生特征对齐。然后将这些扭曲的光场混合以产生光场变形。

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