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Character usage, processing equipment, game machines manufacturing method, game software production method, sales promotion methods and game software manufacturing equipment

机译:角色使用,处理设备,游戏机制造方法,游戏软件生产方法,促销方法和游戏软件制造设备

摘要

PROBLEM TO BE SOLVED: To lower labor or costs required for sales prediction required for selling game software. SOLUTION: A character predicted appear in a game in the future is rented to a user who uses a communication terminal device free or at a low charge and by making the character and the user communication with each other, the user feels familiarity to the character beforehand. By making the user feel familiarity to the character to appear in the game beforehand, not only an advertisement effect is obtained but also the sales of its game software can be almost accurately predicted.
机译:要解决的问题:降低销售游戏软件所需的销售预测所需的人工或成本。解决方案:预测将来出现在游戏中的角色将租借给免费或低价使用通信终端设备的用户,并且通过使角色与用户彼此通信,用户可以预先熟悉该角色。通过使用户熟悉要预先出现在游戏中的角色,不仅可以获得广告效果,而且几乎可以准确地预测其游戏软件的销售。

著录项

  • 公开/公告号JP3842589B2

    专利类型

  • 公开/公告日2006-11-08

    原文格式PDF

  • 申请/专利权人 アルゼ株式会社;

    申请/专利号JP20010213159

  • 发明设计人 中舎 健永;

    申请日2001-07-13

  • 分类号A63F13/12;A63F13;G06Q30;

  • 国家 JP

  • 入库时间 2022-08-21 21:50:59

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