首页> 外国专利> When control manner of the game machine and the game machine, it is laid out in the control supervisor of the game machine, and inside the record media

When control manner of the game machine and the game machine, it is laid out in the control supervisor of the game machine, and inside the record media

机译:当控制游戏机和游戏机的方式时,将其布置在游戏机的控制管理器中,并记录在媒体内部

摘要

PROBLEM TO BE SOLVED: To provide a game machine allowing even a beginner to easily have a feeling of expectation of winning a prize, a control method for the game machine, a control program for the game machine, and a recording medium for recording it. SOLUTION: A prize winning point informing means 170 is mounted as a display to a center display window 12 adjacently to a rotating reel. The prize winning point informing means 170 is composed of ten point display parts 171 arranged in annular shape. Patterns showing the points of '7', 'bell', 'plum', 'cherry', 'watermelon', 'BAR', 'replay', and the like are drawn in the respective point display parts 171 and can be individually lighted and blinked, and '7', 'bell', 'plum', 'cherry' and 'watermelon' are provided by twos. The more the number of lighting or the number of blinking is, the higher the reliability of winning a prize is. These patterns are arranged irregularly, for instance.
机译:要解决的问题:提供一种游戏机,甚至用于初学者也容易具有获胜期望的感觉,该游戏机的控制方法,该游戏机的控制程序以及用于记录该游戏机的记录介质。解决方案:奖励积分通知装置170作为显示器安装在与旋转卷轴相邻的中央显示窗12上。获奖点通知装置170由以环状排列的十个点显示部171构成。在各点显示部171上画出表示“ 7”,“铃”,“梅子”,“樱桃”,“西瓜”,“ BAR”,“重放”等的点的图案,并可以分别点亮。然后眨眼,“ 7”,“铃铛”,“李子”,“樱桃”和“西瓜”由两位提供。点亮次数或闪烁次数越多,赢得奖品的可靠性越高。例如,这些图案不规则地排列。

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