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Video game characters having evolving traits

机译:具有不断发展特征的视频游戏角色

摘要

A server-based video game system maintains a number of video game characters having computer-simulated genetic (“digenetic”) structures that prescribe a number of physical and cognitive performance traits and characteristics for the video game characters. The system allows end users to establish remote online access to the game characters (via, e.g., the Internet). The results of competitions and training activities are based upon the game characters' digenetics, the conditions of the game environment, and the game characters' current levels of physical and cognitive development. The game characters' performance capabilities and cognition are updated continuously in response to the results of competitions and training activities. Competition and training results can be processed by the game servers and transmitted to the end user presentation devices for graphics rendering. In this manner, the video game system need not be burdened by network latency and other delays. The game system also supports game character breeding; game character evolution based upon the digenetics; and game character buying, trading, selling, and collecting.
机译:基于服务器的视频游戏系统维护许多具有计算机模拟的遗传(“双基因”)结构的视频游戏角色,这些基因规定了视频游戏角色的许多物理和认知表现特征。该系统允许最终用户(例如通过因特网)建立对游戏角色的远程在线访问。比赛和训练活动的结果取决于游戏角色的双基因,游戏环境的条件以及游戏角色当前的身体和认知发展水平。游戏角色的表现能力和认知能力会根据比赛和培训活动的结果而不断更新。比赛和训练结果可以由游戏服务器处理,并传输到最终用户演示设备以进行图形渲染。以此方式,视频游戏系统不必由网络等待时间和其他延迟负担。该游戏系统还支持游戏角色繁殖;基于双基因的游戏角色进化;和游戏角色的购买,交易,出售和收集。

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