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Processor efficient transformation and lighting implementation for three dimensional graphics utilizing scaled conversion instructions

机译:利用比例转换指令对三维图形进行处理器高效的转换和照明实现

摘要

Efficient techniques for computation of texture coordinates using scaled conversion operations for a 3D graphics pipeline utilizing a scaled floating point to integer instruction and a scaled integer to floating point instruction to significantly reduce memory requirements. A parallel array VLIW digital signal processor is employed along with specialized scaled conversion instructions and communication operations between the processing elements, which are overlapped with computation to provide very high performance operation. Successive iterations of a loop of tightly packed VLIWs are used allowing the graphics pipeline hardware to be efficiently used.
机译:使用缩放的浮点数到整数指令和缩放的整数到浮点指令的3D图形流水线的按比例转换操作来计算纹理坐标的有效技术,以显着减少内存需求。并行阵列VLIW数字信号处理器与专门的换算转换指令和处理元件之间的通信操作一起使用,这些操作与计算重叠以提供非常高性能的操作。使用紧密封装的VLIW循环的连续迭代,可以有效使用图形管线硬件。

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