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Based communication open architecture GAMING NETWORK

机译:基于通信的开放架构GAMING NETWORK

摘要

1. The gaming machine with access to a network of gaming machines containing the master gaming controller designed or configured to control the game being waged on the gaming machine, and the game machine uses a first communication protocol for the implementation of the first gaming machine function, and a second communication protocol for the implementation of the second function game machines; a communication interface unit to communicate with the master gaming controller, the communication interface device designed or configured to communicate in both the first and second communication protocols and the exchange of data in the third communication protocol for gaming machine network using the third communication protokol.2 . The gaming machine according to claim 1, characterized in that the communication interface comprises one or more non-network communication ports, and the first non-network communication port allows data exchange according to the first communication protocol, and the second of non-network communication port allows data exchange according to the second communication protocol .3. Gaming machine according to claim 1, characterized in that the physical interface of the first non-network communication ports is selected from the group consisting of RS-422/485, Fiber Optic, RS-232, DCS Current Loop, Link Progressive Current Loop, FireWire, Ethernet and USB .4. Gaming machine according to claim 1, wherein said communication interface further comprises a dedicated network communication port that enables data exchange according to the third communication protokolu.5. Gaming machine according to claim 1, characterized in that the network interface is a wired communication channel with Ethernet.6. Gaming machine according to claim 1, wherein the communication interface communicates data with a gaming machine server that provides at least one game service associated with the first gaming machine function, the first communication protokole.7. Gaming machine according to claim 6, wherein the game service is selected from the group consisting of services progressive games, bonus games services, player tracking services, cashless ticketing services payment services for downloading games, prize retainers, entertainment services , konserzhnyh services, lottery services and translation services money.8. Gaming machine according to claim 1, wherein the third communication protocol is one of communication protocols TCP / IP, SLIP or RRR.9. Gaming machine according to claim 1, characterized in that the first communications protocol is selected from the group consisting of protocol services progressive games, protocol services bonus games, a player tracking service protocol, a cashless ticketing protocol payment protocol services for downloading games, Minutes prize-winning services, protocol services to entertainment, protocol konserzhnyh services, lottery services protocol and protocol translation services deneg.10. Gaming machine according to claim 1, characterized in that the network comprises a WLAN casino WAN progressive games, bonus games network or a cashless system network oplaty.11. Gaming machine according to claim 1, characterized in that the first communication protocol is a first proprietary communication protokolom.12. Gaming machine according to claim 1, characterized in that the second communication protocol is a second proprietary communication protocol that is different from the first proprietary communication protokola.13. Gaming machine according to any of claims 1 to 12, characterized in that the communication interface comprises logic configured or designed to communicate both the first and second communication protocols, and to exchange data in a third communication protocol over the network using the third communication protokol.14. Gaming machine according to claim 1, wherein the first gaming machine function employs corporate gaming software that is able to receive and deliver the data to the first communication protokole.15. Gaming machine according to claim 14, wherein the gaming software company is not able to receive data transmitted in the third communication protokole.16. Communication interface for communication between the gaming machine and a network of gaming machines, and the interface contains a variety of non-network communication ports, where the first of the non-network communication port allows data exchange according to the first communication protocol, and the second of non-network communication port allows data exchange according to the second communication protocol ; and network communication port, allows data exchange according to the third communication protokolu.17. The communication interface of claim 16, wherein the first communication protocol is the first proprietary communication protokolom.18. The communication interface of claim 16, wherein the second communication protocol is a second proprietary communication protocol that is different from the first proprietary communication protokola.19. The communication interface of claim 16, wherein the network communication port allows communication with a gaming machine server that provides at least one game service in a first communication protokole.20. The communication interface of claim 19, wherein the game service is selected from the group consisting of services progressive games, bonus games services, player tracking services, cashless ticketing services payment services for downloading games, prizes s retainers, entertainment services nature konserzhnyh services, lottery services and translation services deneg.21. The communication interface of claim 16, wherein the third communication protocol is one of communication protocols TCP / IP, SLIP or RRR.22. Communication interface according to claim 16 and 17, characterized in that the first communications protocol is selected from the group consisting of protocol services progressive games, protocol services bonus games, a player tracking service protocol, a cashless ticketing protocol payment protocol services for downloading games protocol prize services, protocol services to entertainment, protocol konserzhnyh services, lottery services protocol and protocol translation services deneg.23. The communication interface of claim 16, wherein the communication interface comprises logic configured or designed to communicate both the first and second communication protocols and data exchange in a third communication protocol over the network using a third communication protokol.24. The communication interface of claim 16, characterized in that the interface is included in the tracking unit igroka.25. The communication interface of claim 16, characterized in that the machine uses the company's game software that enables the delivery of data in non-network communication protocol to one or more non-network communication porty.26. The communication interface of claim 25, characterized in that the corporate game software is not configured for receiving messages transmitted in the third communication protokole.27. The communication interface of claim 16, wherein the communication interface assigned IP-adres.28. The communication interface of claim 16, wherein the physical interface is one or more non-network communication ports is selected from the group consisting of RS-422/485, Fiber Optic, RS-232, DCS Current Loop, Link Progressive Current Loop, FireWire, Wireless , Ethernet and USB.29. The communication interface of claim 16, wherein the network interface is a wired communication channel with Ethernet.30. A method of providing data between a gaming machine and one or more servers of gaming machines in a gaming machine network, the method comprising configuring a first communication port included in the communication interface to exchange data according to a first communications protocol used by a first gaming machine function on the gaming machine; configuring a second communication port included in the communication interface to exchange data according to a second communications protocol used by a second gaming machine function on the gaming machine; organization of a communication channel between the communication interface and a server in a network using the third communication protocol; transmitting data from the server to the communication interface using the third communication protocol; converting data from the third communication protocol to the first or second communication protocol; and transmitting data from the communication interface in the processor of the gaming machine or to a peripheral device associated with the gaming machine in the first or second non-network communication protokole.31. The method of claim 30, wherein the first gaming machine function employs corporate gaming software that accepts and provides the data to the first communication protokole.32. The method of claim 31, wherein the gaming software company is not able to receive data transmitted in the third communication protokole.33. The method of claim 30, wherein said assigning step further comprises IP-address or the communication interface of the game mashine.34. A method according to claim 30, characterized in that further includes data from the gaming machines to the communication interface using the first communication protocol; conversion of data from the first communication protocol to the third communication protocol; and transmitting data in a third communication protocol to the server over the network game mashin.35. The method of claim 30, wherein the third communication protocol is one of communication protocols TCP / IP, SLIP or RRR.36. A method according to claim 30, characterized in that the server is selected from the group consisting of a prize server service, a game server, an entertainment service server character server cashless ticketing, progressive game server, a bonus game server, a server konserzhnyh services, lottery services server and server transfer deneg.37. A method according to claim 30, characterized in that further includes storing the game data in memory, available as part of the gaming mashiny.38. The gaming machine with access to a network of gaming machines containing the master gaming controller designed or configured to control the game, waged on a gaming machine using first proprietary communication protocol for the implementation of the first branded gaming machine function, and a second proprietary communication protocol for the implementation of the second branded gaming machine function which is different from the first proprietary communication protocol; a communication interface unit to communicate with the master gaming controller, the communication interface device designed or configured to communicate in both the first and second communication protocols and the exchange of data in the third communication protocol for gaming machine network using the third communication protokol.39 . The gaming machine according to claim 38, characterized in that the first function of the gaming machine using the firm playing software which allows you to receive and deliver the data in the first communication protokole.40. Gaming machine according to claim 39, wherein the gaming software company is not able to receive data transmitted in the third communication protokole.41. Gaming machine according to any one pp.38-40, characterized in that it further comprises a gateway ekran.42. The player tracking unit involved in communication with a gaming machine and a network of gaming machines, with the player tracking unit includes processor logic that uses communication protocol for the implementation of player tracking the player tracking services; and a communication interface unit for exchanging data with the gaming machine and a network of gaming machines, wherein the communication interface device designed or configured to communicate in the communication protocol, a player tracking, and the second communication protocol with the gaming machine and data exchange in a third communication protocol for network using the third communication protokol.43. The player tracking unit of claim 42, characterized in that it further comprises a display; one or more illumination devices adjacent to said display; and one or more of the following interface devices tracking the player: card reader, key pad, the bonus button function button, microphone, audio playback device, a camera, a wireless interface device, a proximity sensor and a fingerprint reader paltsev.44. The player tracking unit of claim 42, wherein the processor logic is further designed or configured to communicate with the display, one or more interface devices, player tracking information, a master gaming controller that controls a game being carried on a gaming machine and a player tracking server. 45. The player tracking unit of any one pp.42-44, characterized in that it further comprises a firewall.
机译:1.可访问游戏机网络的游戏机,该游戏机包含设计或配置为控制在游戏机上进行游戏的主游戏控制器,并且该游戏机使用第一通信协议来实现第一游戏机功能以及用于实现第二功能游戏机的第二通信协议;通信接口单元,用于与主游戏控制器进行通信,该通信接口设备设计或配置为使用第三通信协议在游戏机网络的第一通信协议和第二通信协议中进行通信,并在第三通信协议中交换数据。 。 2.根据权利要求1所述的游戏机,其特征在于,所述通信接口包括一个或多个非网络通信端口,并且所述第一非网络通信端口允许根据所述第一通信协议和所述第二非网络通信进行数据交换。端口允许根据第二种通信协议进行数据交换3。 2.根据权利要求1所述的游戏机,其特征在于,所述第一非网络通信端口的物理接口选自:RS-422 / 485,光纤,RS-232,DCS电流环,链路逐级电流环,火线,以太网和USB .4。 2.根据权利要求1所述的游戏机,其中,所述通信接口还包括专用网络通信端口,所述专用网络通信端口使得能够根据所述第三通信协议进行数据交换。 2.根据权利要求1所述的游戏机,其特征在于,所述网络接口是具有以太网的有线通信信道。6。 2.根据权利要求1所述的游戏机,其中,所述通信接口与提供至少与所述第一游戏机功能,所述第一通信协议相关联的游戏服务的游戏机服务器通信数据。 7.根据权利要求6所述的游戏机,其特征在于,所述游戏服务选自以下各项组成的组:渐进游戏服务,奖励游戏服务,玩家跟踪服务,无现金票务服务,用于下载游戏的支付服务,奖品保留,娱乐服务,konserzhnyh服务,彩票服务。和翻译服务费8。 2.根据权利要求1所述的游戏机,其中,所述第三通信协议是通信协议TCP / IP,SLIP或RRR.9之一。 2.根据权利要求1所述的游戏机,其特征在于,所述第一通信协议选自协议服务渐进游戏,协议服务奖励游戏,玩家跟踪服务协议,用于下载游戏的无现金购票协议支付协议服务,分钟奖励。 -获奖服务,娱乐协议服务,konserzhnyh协议服务,彩票服务协议和协议翻译服务deneg.10。 2.根据权利要求1所述的游戏机,其特征在于,所述网络包括WLAN娱乐场WAN渐进游戏,奖励游戏网络或无现金系统网络oplaty。 2.根据权利要求1所述的游戏机,其特征在于,所述第一通信协议是第一专有通信协议。 2.根据权利要求1所述的游戏机,其特征在于,所述第二通信协议是与所述第一专有通信协议不同的第二专有通信协议。 13.根据权利要求1至12中的任一项所述的游戏机,其特征在于,所述通信接口包括被配置为或被设计为通信所述第一通信协议和所述第二通信协议,以及使用所述第三通信协议通过网络以第三通信协议交换数据的逻辑。 14。 15.根据权利要求1所述的游戏机,其中,所述第一游戏机功能采用能够接收所述数据并将其传递到所述第一通信协议的公司游戏软件。 15.根据权利要求14所述的游戏机,其中,所述游戏软件公司不能接收在所述第三通信协议中发送的数据。用于游戏机和游戏机网络之间的通信的通信接口,该接口包含各种非网络通信端口,其中非网络通信端口中的第一个允许根据第一通信协议进行数据交换,并且第二非网络通信端口允许根据第二通信协议进行数据交换;和网络通讯端口,允许根据第三种通讯协议进行数据交换。17。 17.根据权利要求16所述的通信接口,其中,所述第一通信协议是所述第一专有通信协议。 17.根据权利要求16所述的通信接口,其中第二通信协议是不同于第一专有通信协议的第二专有通信协议。19。 17.根据权利要求16所述的通信接口,其中,所述网络通信端口允许与在第一通信协议中提供至少一个游戏服务的游戏机服务器进行通信。 20.根据权利要求19所述的通信接口,其中,所述游戏服务是从包括以下各项的组中选择的:渐进游戏服务,奖励游戏服务,玩家跟踪服务,无现金票务服务,用于下载游戏的支付服务,奖品保持器,娱乐服务性质的konserzhnyh服务,彩票。服务和翻译服务deneg.21 17.根据权利要求16所述的通信接口,其中,所述第三通信协议是通信协议TCP / IP,SLIP或RRR.22之一。 18.根据权利要求16和17所述的通信接口,其特征在于,所述第一通信协议选自协议服务渐进游戏,协议服务奖励游戏,玩家跟踪服务协议,无现金售票协议支付协议,用于下载游戏协议。奖品服务,娱乐协议服务,konserzhnyh协议服务,彩票服务协议和协议翻译服务deneg.23。 17.根据权利要求16所述的通信接口,其中,所述通信接口包括被配置或设计为使用第三通信协议通过网络在所述第三通信协议中通信所述第一通信协议和第二通信协议以及数据交换的逻辑。 17.如权利要求16所述的通信接口,其特征在于,所述接口包括在跟踪单元igroka.25中。 17.根据权利要求16所述的通信接口,其特征在于,所述机器使用所述公司的游戏软件,所述软件使得能够将非网络通信协议中的数据传送到一个或多个非网络通信端口。26。 26.根据权利要求25所述的通信接口,其特征在于,所述公司游戏软件未配置为接收在所述第三通信协议中发送的消息。 17.根据权利要求16所述的通信接口,其中,所述通信接口被分配了IP地址28。 17.根据权利要求16所述的通信接口,其中,所述物理接口是从由以下各项组成的组中选择的一个或多个非网络通信端口:RS-422 / 485,光纤,RS-232,DCS电流回路,链路渐进电流回路,火线,无线,以太网和USB.29。 17.根据权利要求16所述的通信接口,其中,所述网络接口是具有以太网30的有线通信信道。一种在游戏机与游戏机网络中的游戏机的一个或多个服务器之间提供数据的方法,该方法包括配置包括在通信接口中的第一通信端口以根据第一游戏所使用的第一通信协议来交换数据。游戏机上的机器功能;配置通信接口中包括的第二通信端口,以根据游戏机上的第二游戏机功能所使用的第二通信协议来交换数据;使用第三通信协议在网络中的通信接口和服务器之间组织通信信道;使用第三通信协议将数据从服务器传输到通信接口;将数据从第三通信协议转换为第一或第二通信协议;在第一或第二非网络通信协议中,从游戏机的处理器中的通信接口或与游戏机相关联的外围设备传输数据; 31。 31.根据权利要求30所述的方法,其中,所述第一游戏机功能采用公司游戏软件,所述公司游戏软件接受数据并将所述数据提供给所述第一通信协议。 33.根据权利要求31所述的方法,其中,所述游戏软件公司不能接收在所述第三通信协议中发送的数据。 31.根据权利要求30所述的方法,其中,所述分配步骤还包括游戏mashine的IP地址或通信接口。34。 31.根据权利要求30所述的方法,其特征在于,还包括:使用所述第一通信协议从所述游戏机到所述通信接口的数据;以及数据从第一通信协议到第三通信协议的转换; 35,通过网络游戏mashin将第三通信协议的数据传输至服务器。 31.根据权利要求30所述的方法,其中,所述第三通信协议是通信协议TCP / IP,SLIP或RRR.36之一。 31.根据权利要求30所述的方法,其特征在于,所述服务器选自包括奖品服务器服务,游戏服务器,娱乐服务服务器角色服务器无现金售票的组。,累进游戏服务器,奖励游戏服务器,konserzhnyh服务服务器,彩票服务服务器和服务器转让deneg.37。 31.根据权利要求30所述的方法,其特征在于,还包括将所述游戏数据存储在存储器中,作为所述游戏mashiny的一部分可用。38。可以访问游戏机网络的游戏机,该游戏机网络包含设计或配置为控制游戏的主游戏控制器,并使用第一专有通信协议在游戏机上下注以实现第一品牌游戏机功能以及第二专有通信用于实施第二品牌游戏机功能的协议,该协议不同于第一专有通信协议;一个与主游戏控制器进行通信的通信接口单元,该通信接口设备设计或配置为使用第三通信协议以第一和第二通信协议进行通信,并以第三通信协议进行数据交换以用于游戏机网络。 。 39.根据权利要求38所述的游戏机,其特征在于,所述游戏机的第一功能使用允许您在所述第一通信协议中接收和传送数据的牢固播放软件。 40.根据权利要求39所述的游戏机,其中,所述游戏软件公司不能接收在所述第三通信协议中发送的数据。 31.根据权利要求38-40中任一项所述的游戏机,其特征在于,它还包括网关ekran.42。与游戏机和游戏机网络通信所涉及的玩家跟踪单元,其中玩家跟踪器包括处理器逻辑,该处理器逻辑使用通信协议来实现玩家跟踪玩家跟踪服务;以及以及用于与游戏机和游戏机网络交换数据的通信接口单元,其中,该通信接口设备被设计或配置为以通信协议,玩家跟踪和第二通信协议与游戏机进行通信并进行数据交换使用第三通信协议的用于网络的第三通信协议中的协议43。 44.根据权利要求42所述的玩家跟踪单元,其特征在于,它还包括显示器;与所述显示器相邻的一个或多个照明装置;以及跟踪播放器的以下一个或多个接口设备:读卡器,键盘,奖励按钮功能按钮,麦克风,音频播放设备,照相机,无线接口设备,接近传感器和指纹读取器paltsev.44。 43.根据权利要求42所述的玩家跟踪单元,其中,所述处理器逻辑还被设计或配置为与所述显示器,一个或多个接口设备,玩家跟踪信息,控制在游戏机上进行的游戏的主游戏控制器以及玩家进行通信。跟踪服务器。 45.根据pp.42-44中任一项所述的玩家跟踪单元,其特征在于,其还包括防火墙。

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