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Interactive gaming method and apparatus with emotion perception ability

机译:具有情感感知能力的互动游戏方法及装置

摘要

The present invention relates to an interactive gaming method and apparatus with emotion perception ability, by which not only gestures of a user can be detected and used as inputs for controlling a game, but also physiological attributes of the user such as heart beats, galvanic skin response (GSR), etc., can be sensed and used as emotional feedbacks of the game affecting the user. According to the disclosed method, the present invention further provides an interactive gaming apparatus that will interpret the signals detected by the inertial sensing module and the bio sensing module and use the interpretation as a basis for evaluating the movements and emotions of a user immediately, and then the evaluation obtained by the interactive gaming apparatus is sent to the gaming platform to be used as feedbacks for controlling the game to interact with the user accordingly. Therefore, by the method and apparatus according to the present invention, not only the harmonics of human motion can be trained to improve, but also the self-control of a user can be enhanced.
机译:具有情感感知能力的交互式游戏方法和设备技术领域本发明涉及一种具有情感感知能力的交互式游戏方法和设备,通过该方法和设备,不仅可以检测用户的手势并将其用作控制游戏的输入,而且还可以检测用户的生理属性,例如心跳,皮肤电刺激。响应(GSR)等可被感知并用作影响用户的游戏情感反馈。根据所公开的方法,本发明还提供一种交互式游戏装置,其将解释由惯性感测模块和生物感测模块检测到的信号,并将该解释用作立即评估用户的运动和情绪的基础,以及然后,由交互式游戏设备获得的评估被发送到游戏平台,以用作控制游戏与用户进行交互的反馈。因此,通过根据本发明的方法和设备,不仅可以训练人类运动的谐波以改善,而且可以增强用户的自我控制。

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