A game for developing cognitive and literary skills, particularly including flash cards (21 )that display a word (24) of up to n alphabetic character positions in which the characters are taken from a set of characters, as the alphabet. A plurality of n random symbol generators (25, 26) can generate one of a subset of characters, for example one of eight characters, thereby to define a subset of the character set. Play includes selecting a flash card (21) and then operating the random symbol generators (25, 26) until each displays one of the characters in the word displayed on the flash card (21) so the random symbol generators (25, 26) collectively spell the word.
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