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3D Model Deformation Recording Media Program, 3D Model Deformation Program, 3D Deformation Method, and Video Game Device

机译:3D模型变形记录媒体程序,3D模型变形程序,3D变形方法和视频游戏设备

摘要

A 3D model deformation program is provided capable of performing deformation processing of a 3D model using clusters in each drawing period in a video game. A CPU 21 finds for each cluster with which a vertex is associated the product of a weighting matrix expressing weightings representing the degree of association of a vertex in any desired frame with a cluster with which this vertex is associated, a co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in this frame to a world co-ordinate system, and an inverse transformation matrix which is the transformation matrix of the co-ordinate transformation matrix for transforming the local co-ordinate system of the vertex in the specified frame to the world co-ordinate system and finds an addition matrix by adding these products. IMAGE
机译:提供了一种3D模型变形程序,该程序能够在视频游戏的每个绘制周期中使用簇来执行3D模型的变形处理。 CPU 21针对与顶点相关联的每个聚类找到加权矩阵的乘积,该加权矩阵表示表示任何期望帧中的顶点与该顶点与之相关联的聚类的关联度的权重。在该框架中将顶点的局部坐标系转换为世界坐标系,以及逆变换矩阵,该逆变换矩阵是用于在坐标系中变换顶点的局部坐标系的变换矩阵指定坐标系到世界坐标系,并通过将这些乘积相加来找到加法矩阵。 <图像>

著录项

  • 公开/公告号DE60211827T2

    专利类型

  • 公开/公告日2007-01-11

    原文格式PDF

  • 申请/专利权人 KONAMI COMPUTER ENTERTAINMENT OSAKA INC.;

    申请/专利号DE2002611827T

  • 发明设计人

    申请日2002-10-23

  • 分类号H04N7/16;A63F13/10;G06T15/70;

  • 国家 DE

  • 入库时间 2022-08-21 20:28:00

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