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Replacing a Departing Player in a Game with a Waiting Player

机译:用等待的玩家替换游戏中的离开玩家

摘要

In an embodiment, if a departing player requests to leave a game before the game is complete, a waiting player is selected and the waiting player replaces the departing player in the game. Replacing the departing player with the waiting player includes assigning a play state of the departing player to the waiting player. The play state is then updated in response to game control input events received from the waiting player. In various embodiments, the waiting player is selected based on skill levels, play styles, time preferences, or game stage preferences of the players, or based on an input criteria specified by the departing or remaining players. In various embodiments, the play state may include a location within the game, an inventory, or a score.
机译:在一个实施例中,如果离开的玩家请求在游戏完成之前离开游戏,则选择等待的玩家,并且等待的玩家替换游戏中的离开的玩家。用等待玩家替换离开玩家包括将离开玩家的游戏状态分配给等待玩家。然后响应于从等待的玩家接收到的游戏控制输入事件来更新游戏状态。在各种实施例中,基于玩家的技能水平,游戏风格,时间偏好或游戏阶段偏好,或基于离任或剩余玩家指定的输入标准来选择等待的玩家。在各种实施例中,游戏状态可以包括游戏内的位置,库存或分数。

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