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Educational question and answer escape game having an antagonist element

机译:具有对抗元素的教育性问答逃避游戏

摘要

An educational question and answer escape game combining the attributes of chance, knowledge and duel play to advance a player token from a start position to an end position along a game path. The game path has a plurality of interconnected path segments having a center section for movement along the game path and a ledge that defines a safety zone. The game has an antagonist element that moves on the game path to cause player tokens not on a safety zone to be redirected to the start position. A first chance mechanism controls the movement of the antagonist element along the center sections. The movement of a token along the center sections is controlled by a second chance mechanism. A token can be moved from the exposed center section to the safe zone by the player correctly answering a question or by operation of a third chance mechanism.
机译:一种教育性问答游戏,结合了机会,知识和决斗游戏的属性,将玩家令牌从游戏路径的起始位置推进到结束位置。游戏路径具有多个互连的路径段,该多个路径段具有用于沿着游戏路径移动的中心部分和限定安全区域的壁架。该游戏具有对抗元素,该对抗元素在游戏路径上移动,以使不在安全区域中的玩家令牌重新定向到起始位置。第一次机会机制控制拮抗元素沿中心部分的运动。令牌沿着中心部分的移动由第二机会机制控制。通过玩家正确回答问题或通过操作第三机会机制,可以将令牌从暴露的中心部分移动到安全区域。

著录项

  • 公开/公告号US7441777B2

    专利类型

  • 公开/公告日2008-10-28

    原文格式PDF

  • 申请/专利权人 ROBERT L. THOMPSON;

    申请/专利号US20060397264

  • 发明设计人 ROBERT L. THOMPSON;

    申请日2006-04-03

  • 分类号G09B19/22;

  • 国家 US

  • 入库时间 2022-08-21 20:11:26

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