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EDUCATIONAL BATTLE GAME AND METHOD OF TEACHING KEY THEORIES AND FACTS

机译:教育战游戏及教学方法的关键理论和事实

摘要

An educational battle game method for teaching key theories and facts in an academic discipline. Game cards import and display key factual data relating to a body of knowledge and are employed in competitive exhanges involving attacks and defenses by the respective players, with the outcome of such exchanges determined by rules applied to the descriptive and/or numerical information about the factual entities that distinguish one factual entity from another. Chance elements and strategic variables may be introduced by chance devices and/or strategic variable cards to allow the outcome of the exchanges.
机译:一种教育性的战斗游戏方法,用于教授学科中的关键理论和事实。游戏卡导入并显示与知识体系有关的关键事实数据,并在涉及相应玩家进攻和防御的竞争性交易中使用,这种交换的结果由适用于有关事实的描述性和/或数字信息的规则确定区分一个事实实体和另一个事实实体的实体。机会装置和/或策略变量卡可能会引入机会元素和策略变量,以允许交换结果。

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