An educational battle game method for teaching key theories and facts in an academic discipline. Game cards import and display key factual data relating to a body of knowledge and are employed in competitive exhanges involving attacks and defenses by the respective players, with the outcome of such exchanges determined by rules applied to the descriptive and/or numerical information about the factual entities that distinguish one factual entity from another. Chance elements and strategic variables may be introduced by chance devices and/or strategic variable cards to allow the outcome of the exchanges.
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