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CHARACTER ANIMATION FRAMEWORK

机译:角色动画框架

摘要

An extensible character animation framework is provided that enables video game design teams to develop reusable animation controllers that are customizable for specific applications. According to embodiments, the animation framework enables animators to construct complex animations by creating hierarchies of animation controllers, and the complex animation is created by blending the animation outputs of each of the animation controllers in the hierarchy. The extensible animation framework also provides animators with the ability to customize various attributes of a character being animated and to view the changes to the animation in real-time in order to provide immediate feedback to the animators without requiring that the animators manually rebuild the animation data each time that the animators make a chance to the animation data.
机译:提供了可扩展的角色动画框架,使视频游戏设计团队能够开发可重复使用的动画控制器,这些控制器可针对特定应用进行定制。根据实施例,动画框架使动画师能够通过创建动画控制器的层次结构来构造复杂的动画,并且通过在层次结构中混合每个动画控制器的动画输出来创建复杂的动画。可扩展的动画框架还为动画师提供了定制动画角色的各种属性并实时查看动画变化的能力,以便向动画师提供即时反馈,而无需动画师手动重建动画数据每次动画制作者有机会访问动画数据时。

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