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The implication of realistic levels of the computer based animation character: A conceptual framework

机译:基于计算机的动画角色的现实水平的含义:一个概念框架

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The talking-head animation is an instructional approach that helps students in linguistic learning, especially in the pronunciation aspect. However, the use of talking-head animation has caused some emotional uneasiness among students when the design and realistic level of the animated characters were too human-like. This phenomenon is known as Uncanny Valley and was corroborated through a research by a Japanese robotics expert named Masahiro Mori in the year 1970, who also produced a graph explaining this phenomenon. Hence, this paper proposed a conceptual framework for talking-head computer animation, specifically for pronunciation learning and discussing the significance of choosing an appropriate animation character to avoid the emotionally unsettling effects of the Uncanny Valley phenomenon. The framework was developed based on theories, principles and literature review. This paper also suggests further studies to affirm the framework proposed.
机译:会说话的头动画是一种教学方法,可以帮助学生进行语言学习,尤其是在语音方面。但是,当动画角色的设计和逼真度太过人性化时,会说话的头部动画的使用在学生中引起了一些情绪上的不安。这种现象被称为Uncanny Valley,并在1970年由日本机器人专家Morahiro Masi进行的一项研究得到证实,后者还绘制了解释这种现象的图表。因此,本文提出了一种用于说话者头部计算机动画的概念框架,专门用于语音学习,并讨论了选择合适的动画角色来避免Uncanny Valley现象在情感上令人不安的影响的重要性。该框架是根据理论,原则和文献综述开发的。本文还建议进一步研究以确认所提议的框架。

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