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A Petri Net-based framework for realistic project management and scheduling: An application in animation and videogames

机译:基于Petri Net的现实项目管理和计划框架:在动画和视频游戏中的应用

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This paper presents a real life Petri Net-based framework for integrated and collaborative project management in the Animation and Videogame (A&V) industry. This framework provides an all-in-one modeling, scheduling, and simulation tool. The purpose of the framework is twofold: First to facilitate the configuration (and eventual reconfiguration) of projects and second, provide appropriate analysis tools. The modeling of the project activities and the associated resources is accomplished via a new class of Petri Net denoted here as extended attribute Timed Place Petri Net. This Petri Net class combines the strengths of colored and ordinary Timed Petri Nets in terms of modeling and analysis. The offline project schedule is generated with a Graph Search algorithm which explores the Petri Net state space. The algorithm is also adapted to handle reworks that often occur due to multiple changes during execution. Several scenarios can be simulated along with the calculations of duration, cost and resource usage. The potential of the framework is illustrated with two short case studies. The results and deliverables of the approach have been confronted with managers of several companies involved in the project who provided valuable insight and gave favorable remarks. (c) 2015 Elsevier Ltd. All rights reserved.
机译:本文提出了一个基于Petri Net的现实框架,用于动画和视频游戏(A&V)行业中的集成和协作项目管理。该框架提供了一个多合一的建模,调度和仿真工具。该框架的目的是双重的:第一,促进项目的配置(以及最终的重新配置);第二,提供适当的分析工具。项目活动和相关资源的建模是通过新的Petri网类(在此称为扩展属性Timed Place Petri网)来完成的。该Petri Net类在建模和分析方面结合了彩色定时Petri网和普通Time Petri网的优势。离线项目进度表是使用图搜索算法生成的,该算法探索Petri Net状态空间。该算法还适用于处理由于执行过程中的多次更改而经常发生的返工。可以模拟几种情况以及持续时间,成本和资源使用情况的计算。通过两个简短的案例研究说明了该框架的潜力。该方法的结果和可交付成果已经遇到了参与该项目的多家公司的经理,他们提供了宝贵的见解并给予了好评。 (c)2015 Elsevier Ltd.保留所有权利。

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