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APPARATUS AND METHOD FOR HAPTIC RENDERING USING LOCAL OCCUPANCY MAP INSTANCE, AND HAPTIC SYSTEM USING THEM

机译:使用局部占用图实例进行触觉渲染的装置和方法,以及使用它们的触觉系统

摘要

A haptic rendering apparatus and method using local occupancy map instance and a haptic system using the same are provided to detect a collision and calculate a reaction power by using partial feature information of an object so as to perform collision detection and reaction power calculation as a consistent method for a virtual object described as a various types of data. A haptic rendering apparatus and method using local occupancy map instance and a haptic system using the same include the following steps: a step to acquire a depth image of a virtual object, pixellate the depth image, and save the depth image in pixel buffer(S200); a step to detect whether or not HIP(Haptic Interaction Point) collides with the virtual object(S202); a step to generate LOMI(Local Occupancy Map Instance) comprised of a temporary and partial three-dimensional voxel including information about the virtual object on the center of an IHIP(Ideal Haptic Interaction Point)(S204); and a step to calculate a reaction power by using the difference between the HIP's vector in the LOMI and the IHIP's vector when the HIP collides with the virtual object(S206).
机译:提供一种使用局部占用地图实例的触觉渲染设备和方法以及使用该实例的触觉系统,以通过使用对象的局部特征信息来检测碰撞并计算反作用力,从而一致地执行碰撞检测和反作用力计算。用于描述为各种数据的虚拟对象的方法。使用局部占用图实例的触觉渲染设备和方法以及使用该实例的触觉系统包括以下步骤:获取虚拟对象的深度图像,对深度图像进行像素化并将深度图像保存在像素缓冲器中的步骤(S200) );检测HIP(触觉交互点)是否与虚拟物体碰撞的步骤(S202);生成包括临时和部分三维体素的LOMI(本地占用地图实例)的步骤,该三维体素包括关于IHIP(理想触觉交互点)中心上的虚拟对象的信息(S204);当HIP与虚拟物体碰撞时,通过使用LOMI中的HIP向量与IHIP向量之间的差来计算反应功率的步骤(S206)。

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