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How to model the interactions of the deformable objects between
How to model the interactions of the deformable objects between
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机译:如何建模之间的可变形对象之间的相互作用
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摘要
The present invention is a method for determining the collision of the deformable body and the second deformable object in a first virtual reality simulation. This method, the second can comprise providing a first test which can determine the proximity of the second object and the first object, can determine the proximity of the second object and the first object includes the steps of providing a test, the second test is more inclusive than the first test, the second test may be carried out the first test is to return a positive result. (Which is determined by the first test), so is performed only when a collision is imminent collision, or likely to occur, the comprehensive test, excessive processor to implement a simulation more It is possible that the load is not applied Na, devote resources to other tasks the simulation program needs. [Selection] Figure Figure 1
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