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How to model the interactions of the deformable objects between

机译:如何建模之间的可变形对象之间的相互作用

摘要

The present invention is a method for determining the collision of the deformable body and the second deformable object in a first virtual reality simulation. This method, the second can comprise providing a first test which can determine the proximity of the second object and the first object, can determine the proximity of the second object and the first object includes the steps of providing a test, the second test is more inclusive than the first test, the second test may be carried out the first test is to return a positive result. (Which is determined by the first test), so is performed only when a collision is imminent collision, or likely to occur, the comprehensive test, excessive processor to implement a simulation more It is possible that the load is not applied Na, devote resources to other tasks the simulation program needs. [Selection] Figure Figure 1
机译:本发明是一种用于在第一虚拟现实仿真中确定可变形体与第二可变形物体的碰撞的方法。该方法中,第二种可以包括提供可以确定第二物体和第一物体的接近度,可以确定第二物体和第一物体的邻近度的第一测试,包括提供测试的步骤,第二测试更多比第一项测试更具包容性,第二项测试可能会执行,第一项测试是要返回阳性结果。 (由第一次测试确定),因此仅在即将发生碰撞或可能发生碰撞的情况下才执行综合测试,过多的处理器来实现模拟更多可能不施加负载Na,投入资源模拟程序所需的其他任务。 [选择]图图1

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