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METHOD OF MODELLING THE INTERACTION BETWEEN DEFORMABLE OBJECTS

机译:变形对象之间相互作用的建模方法

摘要

The present invention provides methods for determining a collision between a first deformable object and a second deformable object in a virtual reality simulation, the method including the steps of providing a first test capable of determining the proximity of the first object to the second object, providing a second test capable of determining the proximity of the first object to the second object, wherein the second test is more comprehensive than the first test, and wherein the second test is capable of being implemented once the first test returns a positive result. Since the more comprehensive test is implemented only when a collision is likely or imminent (as determined by the first test), the processor executing the simulation is not unduly burdened, and can devote resources to other tasks required by the simulation program.
机译:本发明提供了用于在虚拟现实仿真中确定第一可变形物体与第二可变形物体之间的碰撞的方法,该方法包括以下步骤:提供能够确定第一物体与第二物体的接近度的第一测试;以及能够确定第一物体与第二物体的接近度的第二测试,其中第二测试比第一测试更全面,并且一旦第一测试返回肯定结果就能够实施第二测试。由于仅在可能发生或即将发生碰撞时(由第一个测试确定)才执行更全面的测试,因此执行模拟的处理器不会受到过多负担,并且可以将资源用于模拟程序所需的其他任务。

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