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PHYSICAL ACTIVITY-PROMOTING GAME UTILIZING NETWORKED MODULES

机译:利用网络模块促进体育活动的游戏

摘要

A system and method are provided for a physically active game whose underlying purpose is to increase the level of physical activity in adolescents, and to have the game and associated activity be enjoyable and engaging such that physical activity becomes engrained as a habit that counters obesity. The game system includes a set of networked game modules that players touch in a sequence as prescribed by a game logic The correct module to touch next in the sequence is indicated by a notifier, such as a light turning on or an audible signal emitting from the module. Sensors on the modules transmit a signal to a controller which activates transmission of the next module in the sequence to activate a notifier element. Game data may be used to compute a score and be applied to game statistics. Data from the game may be transmitted to a remote server for storage, transformation into comparative data, and displayed on a web page.
机译:提供了一种用于体育锻炼游戏的系统和方法,其基本目的是增加青少年的体育锻炼水平,并使该游戏和相关的活动令人愉悦并参与其中,从而使体育锻炼成为对抗肥胖的习惯。该游戏系统包括一组网络游戏模块,玩家可以按照游戏逻辑所规定的顺序触摸该模块。该通知中依次触摸的正确模块由通知器指示,例如,指示灯亮起或从扬声器发出的声音信号。模块。模块上的传感器将信号传输到控制器,该控制器按顺序激活下一个模块的传输,以激活通知程序元素。游戏数据可用于计算分数并将其应用于游戏统计数据。来自游戏的数据可以传输到远程服务器以进行存储,转换为比较数据,并显示在网页上。

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