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SYSTEMS AND METHODS FOR PROVIDING A VOCAL EXPERIENCE FOR A PLAYER OF A RHYTHM ACTION GAME

机译:为节奏动作游戏的演奏者提供声音体验的系统和方法

摘要

A method for combining vocal cues and percussion cues for a player of a rhythm action game during a song comprises: displaying, in a rhythm action game, a lane comprising cues corresponding to a vocal track of a song; displaying, on the lane during the song, at least one cue corresponding to a percussion element of the song; evaluating, with a first gameplay mechanic, a player's performance with respect to the cues corresponding to a vocal elements; and evaluating, with a second gameplay mechanic, the player's performance with respect to the cues corresponding to the percussion element. Such a method may be used to keep a vocalist engaged during portions of a song with no vocals.
机译:一种在歌曲过程中为节奏动作游戏的演奏者组合语音提示和打击乐提示的方法,包括:在节奏动作游戏中显示包含与歌曲的声轨相对应的提示的车道;在歌曲播放期间的车道上显示至少一个与歌曲的打击乐元素相对应的提示;用第一游戏玩法技师评估玩家在与声音元素相对应的线索方面的表现;并使用第二游戏机制,评估玩家在打击乐元素上的表现。这样的方法可以用于使歌手在没有人声的歌曲部分期间保持接合。

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