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A players clustering method to enhance the players' experience in multi-player games

机译:一种玩家聚类方法,以增强多玩家游戏中的玩家体验

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Online multi player games are a kind of video game where players have to interact together in a same game environment through an Internet connection. In these games, the players are grouped in different sessions where they can only interact with the member of the session. In order to maximize the player's experience, game designers have to solve different issues. The first one is to maximize the number of players in the different game sessions. As these game are designed to provide the better game experience when the maximum number of players are in the session. It is important to avoid session with few players. The second one is to create session where the players have the same skill level. A too large difference between the level skills of the players can create frustration. In this short paper we focus on player's skill and present an approach in development to automatically detect communities of players in order to create game session. Our approach is based on game play component, user profile and player interaction with the different game play component. We describe the experiment scheme that has been designed in order to evaluate the impact of the proposition on player satisfaction.
机译:在线多人游戏是一种视频游戏,玩家必须通过Internet连接在同一游戏环境中进行互动。在这些游戏中,玩家被分组在不同的会话中,在这些会话中,他们只能与会话的成员进行交互。为了最大化玩家的体验,游戏设计师必须解决不同的问题。第一个是最大化不同游戏会话中的玩家数量。由于这些游戏旨在在会话中有最多玩家时提供更好的游戏体验。避免与几个玩家进行比赛很重要。第二个步骤是创建玩家具有相同技能水平的会话。玩家的等级技能之间的差异太大会造成挫败感。在这篇简短的论文中,我们将重点放在玩家的技能上,并提出一种开发中的方法,该方法可以自动检测玩家的社区以创建游戏会话。我们的方法基于游戏组件,用户个人资料以及玩家与其他游戏组件的交互。我们描述了设计的实验方案,目的是评估命题对玩家满意度的影响。

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