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System and method for computing intersections between rays and surfaces

机译:用于计算射线与曲面之间的相交的系统和方法

摘要

A system and method provide for determining in a computer system the intersections between a plurality of rays residing in three dimensional (3D) space and one or more surface elements residing in the 3D space. The rays or lines corresponding to the rays share a common intersection point. The method includes for each of the rays, storing the intersection point of the ray with a projection surface in the 3D space in a data structure in the computer system. For each of the surface elements, determining using projection a two-dimensional (2D) region representing the projection of the surface element onto the projection surface; and determining using intersection testing which points stored in the data structure are inside the 2D region. The points determined to be inside the 2D region represent intersection points between the surface element and the rays corresponding to the points.
机译:一种用于在计算机系统中确定驻留在三维(3D)空间中的多条光线与驻留在3D空间中的一个或多个表面元素之间的相交的系统和方法。射线或与射线相对应的线共享公共交点。该方法包括对于每个射线,将射线与投影表面的相交点存储在计算机系统中的数据结构中的3D空间中。对于每个表面元素,使用投影确定代表表面元素在投影表面上的投影的二维(2D)区域;并使用相交测试确定存储在数据结构中的哪些点在2D区域内。被确定为在2D区域内的点表示表面元素和与这些点相对应的射线之间的交点。

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