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Apparatus and method for real-time volume processing and universal three-dimensional rendering

机译:用于实时体积处理和通用三维渲染的设备和方法

摘要

An apparatus and method for real-time volume processing and universal three-dimensional rendering. The apparatus includes a plurality of three-dimensional (3D) memory units; at least one pixel bus for providing global horizontal communication; a plurality of rendering pipelines; at least one geometry bus; and a control unit. The apparatus includes a block processor having a circular ray integration pipeline for processing voxel data and ray data. Rays are generally processed in image order thus permitting great flexibility (e.g., perspective projection, global illumination). The block processor includes a splatting unit and a scattering unit. A method for casting shadows and performing global illumination in relation to light sources includes sweeping a two dimensional array of rays through the volume can also be implemented with the apparatus. A method for approximating a perspective projection includes using parallel projection.
机译:一种用于实时体处理和通用三维渲染的设备和方法。该设备包括多个三维(3D)存储单元;该多个三维存储单元包括多个存储单元。至少一个像素总线,用于提供全局水平通信;多个渲染管线;至少一辆几何总线;和一个控制单元。该设备包括具有用于处理体素数据和射线数据的圆形射线积分流水线的块处理器。光线通常按图像顺序进行处理,因此具有很大的灵活性(例如,透视投影,全局照明)。块处理器包括溅射单元和散射单元。也可以使用该设备来实现一种用于投射阴影并相对于光源执行整体照明的方法,该方法包括将二维光线阵列扫过该体积。一种近似透视投影的方法包括使用平行投影。

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