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Variable performance rasterization with constant effort

机译:不断努力实现可变性能栅格化

摘要

The current invention involves new systems and methods for providing variable rasterization performance suited to the size and shape of the primitives being rendered. Portions of pixel tiles that are fully covered by a graphics primitive are encoded and processed by the system as rectangles, rather than expanding to explicit samples. This accelerates the rendering of large primitives without increasing the computation resources used for rasterization. In some embodiments, these fully-covered regions can be rendered compressed without ever expanding into samples.
机译:本发明涉及用于提供适合于要渲染的图元的尺寸和形状的可变光栅化性能的新系统和方法。系统将图形图元完全覆盖的像素图块的部分编码并处理为矩形,而不是扩展为显式样本。这可以加速大型图元的渲染,而无需增加用于栅格化的计算资源。在一些实施例中,这些完全覆盖的区域可以被压缩而无需扩展成样本。

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